I want something that ideally is applied on the GL side of things - this concern shouldn't bleed back into the UI layout code, which I'd prefer to keep relative to normal screen coordinates. Screen Mate Builder 1.0: Screen Mate Builder allows you to create an compile small screen mates - little animated graphics that move around on top of your default desktop wallpaper or background. Note that the texture coordinate calculation works just fine - it's just the y axis stuff that's giving me issues.Īny assistance would be appreciated. Vs_output.texCoord = (in_TexCoord * instance.uvScale) + instance.uvOffset Vec4 pos = projectionMatrix * ((viewMatrix * actualPosition)) perform the final world-view-projection transformation Vec4 actualPosition = scaledOriginalPosition + instancePosition ĪctualPosition.w = 1 // set w to 1 because scaling would have screwed it up we now translate the quad to the position specified by the current draw instance ![]() Vec4 scaledOriginalPosition = aspectScaling * magnification * in_Position these are text glyphs so I need to scale the unit quad to the correct aspect ratio InstanceData instance = instances įloat magnification = 50.0f // TO DO: replace with uniform input Then my glyphs end up offset from each other correctly, but the baseline is now at the very top of the client area: I'm aware that the ortho values are wrong, as they put my glyphs at the bottom of the screen, with the offsets pushing my glyphs upwards, instead of pushing them downwards from the top, which is what is supposed to happen:Īuto projmat = glm::ortho(0.0f, window.width, -window.height, 0.0f, 0.0f, 1000.0f) Here's my default view and projection matrices:Īuto projmat = glm::ortho(0.0f, window.width, 0.0f, window.height, 0.0f, 1000.0f) Īuto viewMatrix = glm::translate(glm::mat4(1.0), glm::vec3(0) ![]() OpenGL's y axis is inverted though, and I'm having a lot of trouble getting the calculations right so that the user interface elements retain their top-left relative positions when rendered. This prevents unwanted water stains and moisture.I have a set of textured quads for text and user interface elements, very carefully positioned in relation to a top-left origin. ![]() To ensure a very long shelf life, we recommend placing your items in a "off the ground" location with weather resistant wires, nylon ropes, or other cable ties on the market. We also deliver an exclusive and unique piece of art. The illustration may differ slightly from the actual product. It can also protect your garden from view and block wind, leaves and birds Individually packaged in a bag to protect when not in use Use suggestions Because this is a pure natural material, unevenness may occur due to stretching, etc. Bamboo Fence Material: 100% Natural Bamboo Single bamboo rod width: about 2.5cm (depends on growth) Undyed and untreated Durable and weather resistant Suitable for indoor and outdoor use Easy to clean with damp cloth Delivered bamboo mats are fully assembled and ready to use Privacy protection and suitable for windshield or light source Can be used as shadows in greenhouses, windows, pergolas, etc. 100% natural bamboo fences are used for high quality bamboo view and wind protection in balcony, patio or garden or as a modern partition, interior decorative wall or decorative element.
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